#11 Improved Story Telling
Phantasm » Devlog
So in the previous months we decided to use collectibles to deliver our story telling. But times changes and to be honest most people is just press spam their continue button during gameplay when the story message popup. So we removed the collectibles completely and changed how we deliver the story.
Instead, we use cutscenes with sounds and text (like a visual novels) only to deliver our story. Gamers usually pay attention to the story if the dialogue has sounds.
The reason is that it is easier to make and better in any situations. The Secret Level we where planning will also have a different cutscenes and dialogues.
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Phantasm
Status | In development |
Author | teamanggurmerah |
Genre | Platformer, Shooter |
Tags | 2D, Fantasy, Monsters, Pixel Art, Side Scroller, Singleplayer |
More posts
- #16 Phantasm ReleasedJan 15, 2019
- # 15 SoundsJan 15, 2019
- #14 Finalized ProjectJan 15, 2019
- #13 One Month Away From ReleasesDec 16, 2018
- #12 Plan on In Game SoundsDec 16, 2018
- #10 New Game Mechanic (Shooting)Dec 16, 2018
- #9 Combat System Improved (Melee)Dec 16, 2018
- #8 New PrototypeNov 29, 2018
- #7 Prototype ReleasedNov 05, 2018
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