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Phantasm
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Devlog
#16 Phantasm Released
January 15, 2019
by
teamanggurmerah
Today we released Phantasm ! You can download the game in the main page. We hope you enjoy...
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# 15 Sounds
January 15, 2019
by
teamanggurmerah
A month ago I talked about our sound problem. Now I'm going to talk about what kind of sounds we use in game. For Sound Effect we searched from freesound.org there are tons of sound effects in there a...
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#14 Finalized Project
January 15, 2019
by
teamanggurmerah
Every single things has been added to our game. The project is complete. We will upload released game after we modify our itch.io website...
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#13 One Month Away From Releases
December 16, 2018
by
teamanggurmerah
It's been 3 months since we work on this project and we nearly finished it. These are few things we should work on this last month Sounds Level Designs Main Menu and UI More Enemies The game will re...
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#12 Plan on In Game Sounds
December 16, 2018
by
teamanggurmerah
Most of our sound effect will be taken from YouTube. And ofcourse it's the free-use one (such as ambient sound, attack sound, running sound on different tiles). For voices in cutscene we will use Mo...
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#11 Improved Story Telling
December 16, 2018
by
teamanggurmerah
So in the previous months we decided to use collectibles to deliver our story telling. But times changes and to be honest most people is just press spam their continue button during gameplay when the...
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#10 New Game Mechanic (Shooting)
December 16, 2018
by
teamanggurmerah
The game now has a new game mechanic on level 2 and new combat system which is shooting. Shooting is only available for certain level There's no delay each shot, Player has to tap the "shoot" button...
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#9 Combat System Improved (Melee)
December 16, 2018
by
teamanggurmerah
The Attack animation has completed and now have more smooth animation. Fixed Graphic Issue in the character on level 3 when you attack it has white blur effect. Attack Speed has been adjusted so the a...
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#8 New Prototype
November 29, 2018
by
teamanggurmerah
It's been 3 weeks since our last post. Now we have released our new prototype. We still working on the melee combat system. It's quite difficult to match the animation. We have updated our page and ha...
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#7 Prototype Released
November 05, 2018
by
teamanggurmerah
Today we released our prototype and received feedback from some Players. We realized that our level designs are too large for a prototype and the art scales are out of place. Our "attack" code isn't w...
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#6 Important Update
November 03, 2018
by
teamanggurmerah
So it's been 5 weeks after we begin our project and all our assets are done great by our game artists. However we made some mistakes along the way. As some few assets ready, we immediately created le...
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#5 Plans For Prototype
October 29, 2018
by
teamanggurmerah
Last week we finished working on our assets. Today we finished placing all our assets. And these are our level design for our prototype. As you can see there's 2 route that the player can choose. Eith...
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#4 Assets Ready
October 22, 2018
by
teamanggurmerah
This week we have finished creating all the assets needed for our prototype except the sound. These are our done assets list. 1. Player model and Animiation 2. Level Design with Tiles. 3. 3 Types of...
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#3 Level Design for Prototype
October 15, 2018
by
teamanggurmerah
1
This week we created our level design layout for our game prototype. We're going to place some obstacle and one checkpoint in this level. There will be common enemies across the map and we prepared ou...
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#2 Create The Art
October 08, 2018
by
teamanggurmerah
For this game we used pixel art style because it is easier and save a lot of time. But we don't just make one background/tiles and put it in the entire game. We created 5 backgrounds for our levels an...
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#1 Phantasm Game Concept
October 01, 2018
by
teamanggurmerah
Welcome to the development log of Phantasm . We are a group of five students of BINUS UNIVERSITY. My name is Steven Hendry, I'm the game designer and game programmer. And we have Billy Husada and Cha...
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